![]() ![]() Fixed a name check bug in the cut function, which was causing elevator door filler walls (done by FinishDoor()) to sometimes fail.New Glass Tower roof, based on movie blueprints.Added ip20112.5 update for "The Spire" building.Added support for multiple parents per action.Added actions for inspection service up/down/go toggle options.Added new command SetLock, which sets lock parameters when creating doors, controls and call buttons.Added new command SetKey, which allows models to be specified as keys.Reversed the Sears Tower and Glass Tower menu entries shift-clicking on doors now locks them.Added support for configuring the main menu from the INI file.Elevator directional indicators, which caused only single indicators to be created.Fixed a floor check and positioning issue with in.Elevators now ignore the leveling offset if brakes are turned on while beyond that offset.Added inspection service speed multiplier setting.Fixed logic that caused down calls to alternate chime direction.Decreased classic elevator door spacing.Floor check in call button code, which broke calls when elevator was moving past current floor.Added elevator queue limit, to prevent calls opposite of queue direction from being placed removed same.Major work on elevator queue/arrival notification code.Switched to standard elevator availability check for single.Fixes issue where pressing both call buttons in a 2 elevator shaft would call the same elevator for both.Added AutoEnable option to turn on and off automatic enabling/disabling of elevator interior objects.Turned off queue reversals if NotifyEarly is on.Elevator now chimes the previous chime direction if doors reopen (if applicable).Up/down message sounds now play according to last chime direction.Floor announcement sound is now played along with the other arrival notifications, and so is affected by NotifyEarly.Fixed TruncateNumber function, to return correct floating point precision without exponent.Eevators now report as available if on the same floor as the call and not moving, regardless of the door state fixes an issue where pressing call buttons more than once would open additional elevators.
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